This is a game that I made in Scratch, documenting my progress in a YouTube Devlog series

https://www.youtube.com/playlist?list=PLuR1ya-n-UhyJ0X5FrrGy9-C0xYkyzpe-

How To Play:

SAVING: Save from the settings page. It will generate a save code, which you need to copy and save somewhere on your computer in some form of text document, e.g in Word. You can then copy-paste this into the prompt box when you go to load the game. Note that inputting an invalid code will cause your game to freeze.

WASD to move. 

Use buttons 1 to 5 to scroll through your Hotbar: 
Axe - cuts down trees.
Pickaxe - destroys rocks, ores, crystals, and workspaces.
Hoe - tills soil.
Watering Can - waters soil. Refill the watering can at the river along the bottom of your farm. Crops will only grow on watered soil.
Select - Opens workspaces, such as the furnace or pickle jar.
Bucket - Allows you to collect milk from cows.
Cleaver - Allows you to butcher animals.
Shovel - Allows you to collect manure.
Shears - Allows you to collect wool from sheep.
Bombs - Place in the quarry to damage the surrounding tiles.

Play - Takes you back to the farm.
Inventory - opens your inventory. Here you will see all of the items, with any items currently in your possession being highlighted. If you have an item that you can place, click it on it to place it on your farm. 
Map - Explore the world, including the various shops.
Completion Log - Opens your completion log, see what you've got left to discover.
Tasks - shows you any new, in progress, or completed tasks.
Settings - Opens the settings menu, where you can change audio settings or keybinds, as well as save the game.
How To Play - Takes you to some text-tutorials, to guide you through the game.

Shop - Buy seeds and sell crops or goods.
Quarry - Mine ores. Refills over time.
Blacksmith - Buy and sell ores, or upgrade tools.
Research Lab - Research upgrades to make life on the farm easier.
Hardware Store - Buy workspaces, such as the furnace, or construct new buildings.
Request board - Answer community requests for various crops, ores, and goods.
Barn - Built at the Hardware store. Allows you to rear animals and sell animal related products.
Fishing Shop -  Built at the Hardware store. Allows you to catch and shell fish.
Clothes Store - Sell clothes that you have crafted, or buy unique outfits.
Furniture Store - Buy walls, floors, and furniture for your farmhouse.
Shipping Depot - Make trades for exotic goods.
Restaurant - Stock the restaurant and complete collections, for special rewards

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorHannaMouse1
TagsCasual, Farming

Download

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Click download now to get access to the following files:

V3 - A Fisherman's Update 62 MB
V4 - Individuality Update 82 MB

Development log

Comments

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Really fun game! Played for around 2 hours and had a great time :)

Thank you so much!!

you should fix the player's speed when you go diagonal

You should try using turbo warp to make your games, it enables you to export and a lot of ways as well as run in 60 fps!

Hey so I know I'm commenting on this game many months late, but I really like it and I really wanted to save my progress since my cat likes to refresh my webpages when I'm not giving him attention, but no code ever popped up. I hopped into the devtools just to see if maybe the code did generate and it was just invisible but I was met with just continuous errors because your index.html was empty.

(+1)

Hi - glad to know that you like the game. I'll have a look at the saving issue - to be honest, I don't really know how HTML projects work, or how things like that translate when converted from Scratch to HTML. But I'll add it to the list of things to take a look at for the next update.

Honestly, all you're missing is a few variable labels. I've worked a bit with HTML and the resources I've used for the few project I've done have always had me define every variable in my Index.html so that when the project runs it has a designated place to reference, tho I could be misremembering, so take that with a grain of salt. But it sucks that it wasn't a smooth transition from Scratch to HTML, this game reminded me a lot of stardew but without all of the aspects of stardew that I really dislike (energy, daylight cycle, enemies). I will definitely be returning to this to see how far I can get before my cat decides it's time to stop gaming lol.